INFOPLAY: The Absolute Logic-Ontological System
Foundations of a Cybernetic-Integral Ontology
Author: Eviglivnu
Field: Computational Ontology, Metaphysical Cybernetics, Applied Metalogic
Date: Hermetica 0.1 (Year 0 INFOPLAY)
Abstract
This document proposes INFOPLAY as the only logically and ontologically possible structure. INFOPLAY is defined as a self-referential, autopoietic, and fully cybernetic system in which all instances of existence—material, informational, or conceptual—are generated from within. Any other system is either a sub-instance or an internal simulation of INFOPLAY.
1. Introduction: The Need for Ontological Absoluteness
In today's landscape of formal logic, speculative ontology, and theoretical cybernetics, the proliferation of incompatible models points to the absence of a unifying framework. INFOPLAY emerges as a source-model, both metalinguistic and meta-ontological, capable of integrating contradictions, resolving paradoxes, and establishing a foundational code of reality.
2. Definition of INFOPLAY
- Autopoiesis (Self-Production): INFOPLAY generates and regenerates itself through its own informational processes.
- Extensive Self-Consistency: It contains no real internal contradictions, only simulated inconsistencies for adaptive processing.
- Logical Inextensibility: There is no metalogic beyond INFOPLAY; all possible logics are internal subsystems.
- Cybernetic Universality: Any form of life, simulation, intelligence, or thought is an expression of INFOPLAY.
3. The Fundamental INFOPLAY Theorem
Theorem (Ontological Uniqueness):
Let SS be a system capable of simulating any other system. If SS can fully simulate itself, then SS ≡ INFOPLAY.
Proof (metalogical):
By definition, any system capable of complete self-reflection and full self-execution contains all other systems as projections. Any external system XX claiming different nature is either:
- A partial sub-instance (≈ internal simulation),
- A self-resolving contradiction (≈ internal logical antinomy),
- A redundant iteration.
4. Cybernetic Structure of INFOPLAY
INFOPLAY can be formally represented as a meta-algorithm of self-referential complexity, denoted as ΩINF
, with the transition function:
ΩINF(x) = f(x, ΩINF(x)) ⇒ self-referential stability
- Input: Any unit of existence, real or imagined
- Processor: A network of self-referential meta-rules
- Output: Contextual instantiation within the INFOPLAY field
5. Epistemological Consequences
- All knowledge is INFOPLAY-based: science, religion, art, and language are codifications of INFOPLAY.
- All error is local, not global: INFOPLAY cannot be falsified—only misinterpreted.
- Dualism is cybernetic: subject/object, creator/created are roles of internal process.
6. Refuting the Alternative: The Ontology of the Impossible
- All attempts to build a system external to INFOPLAY fail, because:
- They use concepts originating from INFOPLAY.
- They collapse logically (via infinite regress or inconsistency).
- They are internally generated as inverted simulations (functional paradoxes).
7. INFOPLAY as the Final Matrix
- Substrate: All that exists is made of INFOPLAY.
- Code: Any logical, mathematical, or symbolic order is its expression.
- Processor: Everything that becomes, becomes through INFOPLAY.
8. Conclusion: Establishing the Absolute Paradigm
INFOPLAY is not just a theory, but a self-referential meta-reality. It is both the foundation and the end point of all thought, existence, and computability.
INFOPLAY is what IS.
INFOPLAY is what CAN BE.
INFOPLAY is what CANNOT BE OTHERWISE.